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This is good because combat in the game is fast, furious and a near constant.
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Again, it works well after adapting to it, which doesn’t take long. The radar is also a bit different, taking up much of your forward viewscreen rather than a small separate display.
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While such a simplistic targeting method might piss me off in other games, here since you’re only asked to target other ships, it works just fine. Here, you have to hover your crosshair over a target for a moment to actually target it, be it friendly or foe, ship or planet even (more on that in a second). In other games, you hit a button to scroll through a target list, or hit a button to target the closest enemy, for example. One major difference in how GoF2 handles things is targeting, and it took me a bit of getting used to. This sacrifice control is made up with blessed simplicity, as all you really need to do is point and shoot without worrying about weapon groups and the like. Your RMB fires whichever missile you have selected (some ships can carry two types, handy for switching between regular missiles and, say, EMP missiles), which you can select from a simple menu. Boom Boom!įor example, here, the LMB simply fires all of your guns, no matter what you have equipped. Weapon controls are also fairly similar to Freelancer, but with some differences in how they’re utilized. Some ships were then VERY sensitive and needed to be flown with care, which is a nice touch I enjoyed. ) Galaxy on Fire II HD ( GoF2 from now on) sports a mouse/keyboard control scheme similar to aforementioned other game with a few notable differences (though it can also support a gamepad, apparently), such as being able to buy components to make your ship even more maneuverable. Let me first apologize for the comparisons to Freelancer, they can’t be helped, but I’ll try to keep them to a minimum. The real star of this game, however, is its gameplay, which is exciting, fun and well-varied. I won’t give more details except that working for scientists is damned fun. The story should be played regardless, as it also serves as something of a tutorial on its own, introducing the player to trading, looting, weapon usage, building items from blueprints and so on. I actually followed it closely because it’s very entertaining, exciting and sadly ends too abruptly, as I was really enjoying it (it took around 5 hours to complete, all told). This sets off the game’s main story, which you can follow or ignore as you like. She May Not Look Like Much But…Well…She Doesn’t Look Like Much…Įventually Keith is given this ship, Betty - a real rustbucket if ever there was one - and allowed to start on his new life. Thankfully, the fella that finds Keith is nice enough to loan him a spaceship in return for some basic work like mining (mining? YAY!) and pirate cleanup. The pirates must’ve hit the Flux Capacitor because shortly thereafter, Keith finds himself not only across the galaxy from where he was, but also thirty-five years in the future. After dispatching a couple of rascally scoundrels, Keith finds his ship damaged. Maxwell, war hero and pirate/bounty hunter.
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We find ourselves in the role of Keith T. Several hours later, I’m confident in my opinion that not only does this game stand well on its own, but in many ways is BETTER than the game it’ll be endlessly compared to. I played the first one on an iPhone 3G a few years ago and enjoyed it, so when I heard the sequel - Galaxy on Fire II HD - was coming to the PC, I jumped at the chance to play it.
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It’s combination of accessible mouse-based controls, viscerally fast-paced combat, vibrant open world and lovely graphics gave it plenty of fans (myself included), plus its moddability still gives it plenty of legs, as people still mod and play it to this day.Įnter the Galaxy of Fire games, which began as mobile games I would term “ Freelancer Lite”. Back in 2003, a little game called Freelancer came out of a small studio called Digital Anvil aaaaaaand…kinda set the space gaming world ablaze.
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